Update 09.28.2024 - Development Teaser
I think it’s time to post a new development version. I’ve worked on new models, refreshed some of the older ones, implemented new features.
This time I’ve made a short teaser video so you could get a better feel of it. I didn’t want to invest too much time into making the video as it’s not meant for Steam or anything like that. I rater take the time into making the game now.
The robot’s look and animations, effects didn’t really change since the start. That’s because I want to remake it completely a little later so it will move more smoothly and I’ll try to implement proper IK so its legs will always touch what is under them. Also, I was still thinking on the design. I’m getting some ideas now, which is in connection with the current and future functionalities. It will take time, but it will come.
Update details:
Walker
- Slowed down movement and animation to half, so it’s a little more dramatic and you can’t just run through everything.
- Added - Mesh slicing
- You can slice certain meshes with the laser weapon (e.g. lamp post)
- The slice plane is calculated from 3 points: laser entering pos, exiting pos, walker pos
- The mesh face where it was sliced has a glowing yellowish color (melted) which gets darker over time
There are still many things to fix and improve. Like sometimes the upper part of the sliced lamp post stays fixed instead of the lower part; sometimes it wont slice at all; sometimes it slices at weird angels probably because of the thin cross section of the mesh.
New shield effect- outline follows the shape of surroundings
- moving texture
- texture size and speed depend on shield hp. Lower shield hp means slower and smaller texture
- Added – basic UI
- Working health bar (better design comes later)
- Working shield health bar
- Mouse Crosshair which shows where it is.
- LineTrace crosshair, which shows where the walker’s head is aiming as it follows the mouse slowly and objects between the weapon and mouse world position can obstruct it.
- (!)There is a small offset currently. Later it could be a feature for example when you have low health, but it’s a bug this time…
- It rotates 45° when it gets inside the mouse Crosshair, so when you can shoot exactly where your mouse is.
- Its not visible when you are shooting. It looks visually better this way.
Human soldier & civil
- Added – New male human model (it’s ugly but it’s mine 😉, I’ll update it later)
- Added – First iteration of basic AI.
- Soldier
- follows the player and stops at a set distance, where it will shoot from later.
- Targeting voice SFXs when player gets in radius
- Civils
- Until they see you, they walk between WalkToPoints, placed in the world.
- After you get into their radius or you shoot at them, they start running in the direction of the closest or second closest exit point (random). When they reach it, they are lucky and get destroyed by the game engine and not you.
- Screaming with random SFX and from time to time, they stop for a few seconds (and later they will hide or get a phone to take videos/photos of you). This way they stay a little longer in-game and you have a better chance to give them their Darwin award.
- They have random T-shirt color
- Added – Blood decal under vaporized humans
- Added – Death sounds
- Soldier
Tree & Bush
- Fixed - Missing shadow of leaves
- Added – New tree model with textures
Lamp post
- Added – Lamp post model and blueprint
- Can be sliced with laser
- Automatically turns lights on-off depending on the sun
- Light turns off when sliced
(Civ)Car
- Added – Police version
- Siren which can be turned on/off with a tick in the editor
- Red-blue flashing and glowing material
- Siren disappears when vehicle is destroyed
- Police cars are fixed with white color
- “Police” text and diamond shaped decals
- Added – When the car gets destroyed an explosion crater decal spawn in under it
- Added – Military version à Probably it will only stay until I model a better suiting vehicle type for the military
Apartment building
- Added - textures, normal maps, etc. for the most part
- Added – random smoke effect on chimneys
2x2+2 road part
- Added – textures, normal maps, etc.
Street objects
- Added – Protective pole (sliceable)
Heroes Square, junctions, sidewalks
- Added – Created the square and all the junctions, sidewalks around it, with textures
Destroy All Life (wip name)
DAL is a game where you control a huge robot made for annihilating every threat.
Status | Prototype |
Author | KillingSpreeHUN |
Genre | Action |
Tags | 3D, Destruction, Indie, Robots, Sci-fi, Singleplayer, Top-Down, Unreal Engine, War |
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